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[ Tips for Teams | Team
Structure | Popular Ground Rules | Team
Decisions ]
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TIPS FOR TEAMS
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One of the key objectives of the Policy Academy is to create and reinforce
relationships between Federal, State, and private sector organizations.
The Policy Academy is for you to share your stories, build upon your successes
and discern the lessons from your mistakes as you increase access to mainstream
services for persons who are "chronically" homeless including
persons with serious mental health and/or substance abuse problems. The
format is designed to promote team learning. We have encouraged each State
to form a team of key policymakers and stakeholders, who together, will
make a difference. Our hope is that State teams will use their time-before,
during, and after the Academy- to push and probe for answers to tough
questions, challenge their own assumptions and return home eager to move
ahead.
These worksheets are intended to help teams get the most out of this
project. This is not a compliance exercise. We have developed these materials
as assistance tools, and you are free to use them or to follow your own
path.
GETTING READY
Before you arrive at the conference, take a few moments to consider your
own personal goals for improving access to mainstream services for persons
who are "chronically" homeless including persons with serious
mental health and/or substance abuse problems. The following questions
might help you focus:
- What is the "better future" I envision for "chronically"
homeless persons with respect to accessing needed mainstream services?
- Which part of this future am I totally committed to?
- What enables me to build or prevents me from building this future?
- How confident am I that others share my image?
- How much do I know about the actual experiences of the homeless in
regards to accessing mainstream services? How do I learn about their
experiences?
- How well do I understand our State's policies and programs that influence
those "chronically" homeless due to mental illness and/or
substance abuse?
- What would I like to learn from my fellow teammates?
- What would I like to contribute to the team?
- What do I want to gain from this project?
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TEAM STRUCTURE
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You have time to work together but no time to waste. These practices
might enhance your team's efficiency.
- Choose A Leader. The leader's role is to enable, not direct.
Teamwork is like a jazz ensemble. The leader sets the key and the tempo,
and the team makes the music. The leader is responsible for ensuring
that the team defines its tasks and stays on focus. You might want to
rotate leadership for different Sections of the planning process in
order to share the responsibility among team members, but it is important
to have one person responsible for the overall coordination of the process.
- Establish Tasks, TimeTable and TimeKeeper. Determine how you
want to use your time blocks each day. Set time limits on tasks. Appoint
a timekeeper who will be firm and persistent.
- Select A Scribe. The scribe captures the pearls of wisdom from
the team. The scribe enables the team to record and reflect upon what
members have said and put ideas aside without losing them. You might
want to rotate this responsibility among team members.
- Develop Team Ground Rules. Teams function best when they develop
and commit to their own process rules. We've included some popular ground
rules in this packet.
- Determine Decision-Making Process. Do you want unanimous consent,
simple majority or consensus? We've included some tips on building consensus
for you to consider.
- Check In and Check Out. Begin and end meetings with a quick
barometer reading. Here's an approach that really works: Ask each member
to State, in two words, (absolutely enforce the two word rule) how they
are doing. The leader should model the response at first to reinforce
the two-word rule. You'll be amazed by how much information you can
gather from each other ... Skeptical /willing. Impatient/ frustrated.
Eager/ optimistic...
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POPULAR GROUND RULES
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Here are some examples of ground rules that teams find useful.
EVERYONE PARTICIPATES
ALL IDEAS ARE ENCOURAGED
WE WILL STRIVE FOR FACTS AND UNDERSTAND OPINIONS
WE WILL TEST ASSUMPTIONS
WE ENCOURAGE THOUGHTFUL DISAGREEMENT
WE WILL STAY FOCUSED ON TASKS AND DISCOURAGE DISTRACTIONS
WE WILL START AND END ON TIME WITHOUT EXCEPTION
ALL CRITICAL DECISIONS WILL BE MADE BY CONSENSUS
THE LEADER HAS THE TEAM'S PERMISSION TO KEEP US ON
TASK AND ON TIME
EACH OF US TAKES RESPONSIBILITY FOR OUR COLLECTIVE SUCCESS
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TEAM DECISIONS
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In Quaker circles a member stands aside when he or she can abide
by a decision but not agree with it. The member is comfortable enough
with the decision to not work against it.
Consensus is a decision that most team members' support and all members
can live with. Teams who use a consensus process find that they are more
able to deal with tension and disagreement as constructive elements of
decision-making.
Here is a handy approach to consensus decision making for you to consider.
Calling For A Vote.
A member can make a motion and call for a vote at any time during the
team's deliberations. This is a quick way to get a reading on points of
agreement and disagreement.
The Vote.
A consensus vote offers three choices:
- Yes, I'm For It
- No, I'm Against It
- OK, I Can Live With It
The Dialogue.
The No voters are encouraged to explain why they object. The object is
to explore differences, not mask them. Team members focus on the core
issues raised by these objections and the strengths of the initial proposal.
Members attempt to find a solution that addresses the issues without compromising
the strengths. It helps if the group agrees to a time limit for discussion
enforced by the timekeeper.) Once the group reaches a solution, they vote
again. If there are mostly OK, I can live with it votes, the proposal
needs more work.
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