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[Team Structure | Team Decisions | Popular
Ground Rules | Tips for Teams ]
TEAM STRUCTURE

You have time to work together but no time to waste. These practices might
enhance your team's efficiency.
- Choose A Leader. The leader's role is to enable, not direct. Teamwork
is like a jazz ensemble. The leader sets the key and the tempo, and
the team makes the music. The leader is responsible for ensuring
that the
team defines its tasks and stays on focus. You might want to rotate
leadership in order to share the responsibility among team members.
- Establish Tasks, Timetable and Timekeeper. Determine how you want
to use your time blocks each day. Set time limits on tasks. Appoint a
timekeeper
who will be firm and persistent.
- Select A Scribe. The scribe captures the pearls of wisdom from the
team. The scribe enables the team to record and reflect upon what members
have
said and put ideas aside without losing them.
- Develop Team Ground Rules. Teams function best when they develop and
commit to their own process rules. We've included some popular ground
rules in this packet.
- Determine Decision-Making Process. Do you want unanimous consent,
simple majority or consensus? We've included some tips on building consensus
for
you to consider.
- Check In and Check Out. Begin and end meetings with a quick barometer
reading. Here's an approach that really works: Ask each member to state,
in two words, (absolutely enforce the two word rule) how they are doing.
The leader should model the response at first to reinforce the two-word
rule. You'll be amazed by how much information you can gather from
each other . . . Skeptical/willing. Impatient/frustrated. Eager/optimistic.
. .
TEAM DECISIONS
In
Quaker circles a member stands aside when he or she can abide by a decision
but not agree with it. The member is comfortable enough with the decision
to not work against it.
Consensus is a decision that most team members support and all members
can live with. Teams who use a consensus process find that they are more
able to deal with tension and disagreement as constructive elements of
decision-making.
Here is a handy approach to consensus decision making for you to consider.
Calling For A Vote.
A member can make a motion and call for a vote at any time during the team's
deliberations. This is a quick way to get a reading on points of agreement
and disagreement.
The Vote. A consensus vote offers three choices:
- Yes, I'm For It
- No, I'm Against It
- OK, I Can Live With It
The Dialogue. The No voters are encouraged to explain why they object.
The object is to explore differences, not mask them. Team members focus
on the core issues raised by these objections and the strengths of the
initial proposal. Members attempt to find a solution that addresses the
issues without compromising the strengths. It helps if the group agrees
to a time limit for discussion enforced by the timekeeper. Once the group
reaches a solution, they vote again. If there are mostly OK, I can live
with it votes, the proposal needs more work.
POPULAR GROUND RULES
Here are some examples of ground rules that teams find useful.
Everyone participates
All ideas are encouraged
We will strive for facts and understand opinions
We will test assumptions
We encourage thoughtful disagreement
We encourage thoughtful disagreement
We will stay focused on tasks and discourage distractions
All critical decisions will be made by consensus
The leader has the team’s permission to keep us on task and on time
Each of us takes responsibility for our collective success
TIPS FOR TEAMS
One
of the key objectives of the Policy Academy is to create and reinforce
relationships between Federal, State, and private sector organizations.
The Policy Academy is for you to share your stories, build upon your successes
and discern the lessons from your mistakes as you increase access to mainstream
services for people experiencing chronic homelessness. The format is designed
to promote team learning. We have encouraged each State to form a team
of key policymakers and stakeholders, who together, will make a difference.
Our hope is that state teams will use their time- before, during, and after
the Academy- to push and probe for answers to tough questions, challenge
their own assumptions and return home eager to move ahead.
These worksheets are intended to help teams get the most out of this project.
We have developed these materials as assistance tools, and you are free
to use them or to follow your own path.
GETTING READY
Before you arrive at the Policy Academy, take a few moments to consider
your own personal goals for improving access to mainstream services for
chronically homeless persons. The following questions might help you focus:
- What is the “better future” I envision for “chronically” homeless
persons with regards to accessing mainstream services?
Which part of this future am I totally committed to?
- What enables me to build or prevents me from building this future?
- How confident am I that others share my image?
- How much do I know about the actual experiences of the homeless in
regards to accessing mainstream services? How do I learn about
their experiences?
- How well do I understand our state’s policies and programs that
influence homeless persons with serious Mental Health and Substance
Abuse problems?
- What would I like to learn from my teammates?
- What would I like to contribute to the team?
- What do I want to gain from this project?
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